package Game;

import Game.Group;
import Game.Position;

public class UnRotatableGroup extends Group {
    @Override
    public void rotate(){
        //不旋转
        ;
    }
    @Override
    public void rotate_back(){
        //不旋转
        ;
    }

    public UnRotatableGroup(int x, int y){
        super.position = new Position(x , y);
    }
    public UnRotatableGroup(){}

}
